Mighty Coconut · Unity · Jul 2022 – Present
Lead tech art on a shipped, live VR title on Steam and major VR platforms. Focus is the systems around content: Unity editor tooling, modeling and content pipeline, tech anim, shaders and FX, and performance so art and design can keep shipping.
Shipped course content that had to stay playable on Quest 2 and remain viable on Quest 1 — draw cost, overdraw, LODs, shader and FX budgets, and content rules so dense layouts didn’t tank the frame.
Also helped improve the production pipeline in a way that cut recurring crunch and made the content cadence more sustainable.
Enterprise AI software UI · Feb 2021 – Jul 2022
Built and shipped Unity client UI (C#, JS, React, WebGL, UWP). Owned lighting, rendering, and performance, and helped stand up an automated build pipeline with CI/CD. Joined as BOSS AI; the company rebranded to SUPERWISE — same role, same dates.