With Rooster Teeth Games and a team of about 20 people, I was one of 2 animators responsible for Vicious Circle. This was a First Person Shooter that consisted of 6 playable characters, of which I animated on 3 of them, Captain Boom, Blitz, and Zella.

The game was made in Unreal 4.21 and was shipped on Steam with a production cycle under 10 months. I was also responsible for animation engineering and implementation of the characters animation packages. This included custom animation dynamics using both rigid bodies and anim dynamic nodes. I was also helping with rigging, including all the of weapons, the facial rig, and any extra joints needed for dynamics.

 
 

Towards the end of the production we needed a launch trailer with only 3 weeks left. I had the opportunity to direct, animate and develop most of the trailer using Sequencer in UE4.